![]() ![]() It would make us really happy to see other studios join us in this healthier, more effective way to create games. We get to see one of the missions from the game. “Arrangements that respect work/life balance are absolutely going to be a competitive advantage for Blackbird, but it’s also important to share what we’ve learned. Today during the Gearbox panel from PAX West, Gearbox Publishing and Blackbird Interactive presented an extended gameplay trailer of Homeworld 3. I don’t think we could have got to where we are today without it.” Jessica Klyne, Lead Producer on Hardspace Shipbreaker said. When the trial was over it was obvious the four-day work week saved us. “Our team was under huge pressure and on the verge of burnout due to the nature of working from home during a critical period of production, with the added stress of Covid on top of that. The studio has already benefited from the new pace of the work week, in fact. We recognize that we have to create systems that allow flexibility for our employees to be able to thrive both professionally and personally.” ![]() We’re an agile company and within a couple of weeks we set up the four-day work week pilot with two of our projects. We were ready to consider some out of the box ideas and this was one that the leadership team felt we had to look into. When we asked employees to give us feedback on some retention ideas, the four-day work week was by far the most popular one. The idea of the four-day work week literally came from our employees. “Great ideas come from everyone, regardless of your background, discipline, and experience level. “We’re a studio that is very employee driven,” Pam Lee, Blackbird Interactive’s Director of HR said. The four-day work week was an idea that came from the feedback of developers themselves, in fact, not from management. Making a four-day work week our new policy moving forwards was an absolute no-brainer.” Productivity did NOT drop and literally everything else improved: quality, effectiveness, efficiency, morale, interpersonal relationships and so on. You can have a look at that game’s trailer below, to get an idea of what BlackBird Interactive is capable of. actuals, mental health surveys, verbal comments, interviews, and monitored the outcome closely. That won’t deter from the company’s work on Homeworld 3 either. “So we did a four-day work week trial with multiple project teams and collected every bit of before and after data we could: code and content submits, task estimates vs. In addition, BBI will be giving employees the option of extreme work location flexibility. ![]() Even worse, it’s a problem that can’t be effectively treated, only prevented,” BBI’s CEO Rob Cunningham explains. Burnout in our industry is real and a common problem. They are the most important asset to our studio and their mental health is the most important thing to them and therefore to us. In our review of Homeworld Remasted Collection, we said "Gearbox gives Homeworld the respect it deserves in this impressive refitting of Relic's classic RTS games.Vancouver’s Blackbird Interactive (BBI), creators of the award-winning Hardspace: Shipbreaker and developer of the upcoming Homeworld 3 and Crossfire: Legion, are implementing a studio-wide four-day work week beginning in April of 2022. that will generate returns based on revenues received by Fig Publishing for the sales of Homeworld 3, if and when the game is developed and commercially released." Homeworld 3 developer Blackbird Interactive was founded by original Homeworld art director Rob Cunningham, and Gearbox Publishing will also be supporting, which seems like a good fit as both companies previously worked on 2015's Homeworld Remastered Collection and 2016's Homeworld: Deserts of Kharak. Homeworld 3 is coming! Join us on Fig to get an inside look as it's created and have a meaningful impact on the game development.Learn more on /3pfx5hHfN3 - Homeworld AugFans can even invest at $500/share and "reserve an investment in a security of Fig Publishing, Inc. This move allows backers to "snag a backstage pass to impact the game's development and prove that the fanbase still craves Homeworld 3." From features to priorities to what's in the collector's edition, backers will have their voice heard. As of this writing, Homeworld 3's money raised is at $137,380 with 30 days to go. Homeworld 3 is currently a few months into pre-production and is currently on Fig.com, which allows fans to pledge/invest in the development of this new title. ![]()
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